Lampeye Games is a three-person studio from São Paulo, Brazil. We make games to be survived, not finished: endless hordes, thinning resources, and the small light you carry into places that would rather you didn't. Nothing leaves the forge until it holds an edge.
The anglerfish is our mascot for a reason. It lives where nothing else does, carries its own light, and everything that follows that light ends up somewhere it did not expect. That is the deal we offer players.
One idea, heated until it moves and struck until it holds. Ten features nobody finished are not depth — they are noise.
We do not hold hands. We give you a lamp, a chance, and consequences that remember you.
Three people, no committee. Every decision is signed by someone who has to live with it.
CEO / COFOUNDER
Gabriel de Medeiros
Points the lantern and keeps the studio breathing.
“Someone has to choose where the light goes. It is never the safe direction.”
CTO / COFOUNDER
Nicolas Risso
Builds the machinery that makes the dark move, and designs the rules it feeds on.
“I count cycles so the dark arrives exactly on time.”
ART DIRECTOR / COFOUNDER
Unknown Lamp Holder
Draws everything you will ever see of us, and chose to be the one thing you never do.
“You will know my hand and never my face. A lamp should light the room, not itself.”
WHERE WE ARE
São Paulo, Brasil
Remote-first, always lit.
CONTACT
WORK WITH US
We are three people and we are not hiring today. But we read everything that comes in, and when the studio grows, this is the list we grow from.
Leave your signal below. No cover letter, no CV theatre — just what you do and why the dark interests you.
You are in the talent bank. If the water moves, we will find you.
{{ rvAbout }}
We keep these details only for hiring, and only until you ask us to burn them.